XSplit to co-exhibit with MSI at DreamHack Winter 2015
Date Posted: 25 NOV 2015
Last year was our first time attending DreamHack Winter co-exhibiting with MSI. It was a wonderful experience for us as we had fun interacting and also learned a lot. That being said, it was easy for us to decide that we want to go again this year.
Just like last year, we will be co-exhibiting with MSI Nordic and will share a booth space (B01:08) with them. There will be a lot of CS:GO gaming action with pro-players and attendees for the event so if you're going to be in attenda...
XSplit Community Streams for October 2015
Date Posted: 14 NOV 2015
It’s that time again where we randomly visit members of the #XSplitFamily who are live streaming, pick those that we like the most and feature them on a blog post like this. If your name is not here, it doesn’t mean we don’t like you. It just means that your time to be showcased is not now yet. Maybe it’s in the next XSplit Community Streams blog post. Who knows!
Here are members of the #XSplitFamily that we found to be the most interesting when we visited the...
XSplit V2 Powers GameStart Asia 2015
Date Posted: 10 NOV 2015
We are happy to announce that our media team will be helping out with the production of GameStart Asia 2015 in Singapore this coming November 13-15 2015.
Gamestart Asia is the largest English speaking gaming convention in Southeast Asia and is getting bigger and better in it's second year!
Our media production team lead by Offcast and Farp will produce the live streaming setup for the main stage of Gamestart Asia, as well as the Capcom Pro Tour Asia Finals. That makes the eve...
XSplit Gamecaster and Broadcaster 2.6 are now Available
Date Posted: 06 NOV 2015
We are excited to announce that version 2.6 of both XSplit Gamecaster and XSplit Broadcaster are ready for download. You can update to this version either through the application or by getting the installer from the download page.
Both versions contain important bug fixes, improvements, and exciting new features. Some notable new features include:
Option to use hardware acceleration
Improved game capture for SLI configurations
Source property improvements